![]() ![]() Yep, character creation is pretty fast and easy, if you come in with an idea as to why you're a demon hunter, how you first became involved, and who is in your demon-hunting circle of friends. A change of stat here, a bit of background massaging, and I was ready to go. Have a seat here's some pre-gens, or we can make a new character for you in about five minutes if you have an idea?"Īs it turns out, there was an interesting investigator pre-gen that I only had to tweak a bit to fit the notion of a war correspondent that I'd been kicking around on the drive to the con. "Ah, cool, Dave Artman-we've been in some of the same threads online, I believe." Nice-looking guy, in polo shirt and jeans, well-groomed short hair. I see the new cover-a bit more cheesecake and comicy feeling than the original "screamer"-and sidle over to meet the last person I would have guessed as the designer of this guts and gore game about which I've read. I was about half asleep, arriving at the ungodly hour of 8:45am to be sure I found everyone before the 9am start time. For those of you with short attention spans: it rocked! Fast and bloody action, almost-freeform investigation mechanics, interesting tactical/mechanical choices during conflicts-all-in-all a solid "traditional" game with some quirky "indie" tricks up its sleeve. I finally got a chance to play Dread: The First Book of Pandemonium, with Rafael Chandler as GM, at a local gamers meetup (NC Game Day). ![]() Note: This review contains material of a violent nature which may be offensive to some readers or unsuitable for children under the age of 12. ![]()
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